UZG 2 0.4.2 MAKE UZG GREAT AGAIN


The time has come to MAKE UZG GREAT AGAIN!

UZG 2 v0.4.2 MAKE UZG GREAT AGAIN Patch Notes

--MAJOR ADDITIONS--

-New Zombie AI networking system. This essentially means they will be way less laggy than before.

-Added a BUNKER a new one-room challenge map.

-Added a Gun Game mode option in-game settings for the host. Gamemode is still WIP but is fun in its current state.

-Attachments now affect weapon stats such as spread, recoil, and camera shake.

-The under-barrel shotgun is now fully functional. (LEFT ALT or MIDDLE MOUSE to shoot it)

-Attachments now cost money to equip in-game.

-Added many custom game settings such as starting gun, points, zombie speed, etc.


--GENERAL ADDITIONS--

-Added sound effects for round ending and starting

-Added Crowbar Charm

-Added Zombie Body Pillow Charm

-Added KR Vertical Grip

-Added FGX Compensator

-Added NX Compensator

-Added view model animation posing depending on the grip selected. Not all weapons have the proper posing yet.

--Bug Fixes--

-Fixed Military Base power from being inaccessible.

-Fixed Top Rail Attachment wrong rotation for R700

-Fixed Barrel Attachment wrong rotation for B93R

-Shipping Yard collision fixes

-The platform in Demo Level is synced across players

-Downed players now play the proper animation

-Invisible zombies bug is way less likely to happen now

-M4 iron sights now hide with sight attachments

--General Changes--

-Glock18 RPM increase from 1100 -> 1300 lmao

-Shipping Yard obstacle layout slightly altered.

NOTES:

I'm expecting a few bugs with the attachment system changes and additions and issues with the 'Custom Room Settings' options. Please let me know if you find any!

Weapon Weight system MAY come when a stamina system and stamina perk are added, so for now there are no downsides to fully kitting out a weapon.

I want to thank all of you for playing my game and being really patient, especially with how long updates tend to take.

Also, the web version isn't dead yet! I'm trying to figure out how to fit the game for the browser still! I'm thinking the browser version will only have 1 or 2 maps available!

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