QOL Changes and Additions, New Map, Major Issues Fixed!


It has been way too long! Anyway here's what's new in the update!

-Added a sound when you get attacked

-Added a blood screen when you get attacked

-Added a visible timer and icon for instant kill and 2x points

-Added a shooting range! Every gun in the game is here and all the perks + upgrade machine.

-Added a new map, "Grave Yard"

-Nerfed Minigun damage 420 -> 333

-Nerfed Minigun rpm 2000->1250

-Nerfed RayGun damage 1111 -> 666

-Nerfed RayGun rpm 500 -> 275

-Zombies will now face you when attacking

-Zombies can't kill you now when they are killed in the middle of an attack animation

-Added a boss to Grave Yard map

-Added 3 easter eggs to Grave Yard map

-Added skeletons that appear when certain actions  occur.

-Improved bullet penetration. Bullets will go through more than 2 zombies at once. During testing I managed to kill 10 zombies with one bullet with the Barret 50 Cal. Note: each gun will yield different results, for example pistols will most likely be able to go through 3-4 zombies at once.

-Added a zipline to Grave Yard. Ziplines may come to other maps

-Added an FOV slider.

-New models for perk machines, upgrade machine, and the mystery box. Note that not all maps have these models yet however the Grave Yard map does.

-Added proper scopes for the snipers. They are useable now.

File size has increased dramatically increased too as this was a large update. WEB build is now around 100mb so it's gonna take a while to load. Performance is also bad still in WEB still. Not much I can do. EXE builds run way better.

There was also a lot of under the hood changes that are too boring to talk about. I've also changed how some of the core systems of the game work so there may be a few bugs with this release.

And if you aren't already in the discord please join :) https://discord.gg/fQCWpbBcKX 

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good update m8, cant wait for UZG2 muliplayer